Friday, January 31, 2014

Designing is hard work

Design isn't just thinking up the rules and mechanics of gameplay. There are a lot of different aspects, and a game designer needs to wear a lot of different hats.

That being said, I've started working on the design and development of a new, somewhat experimental game. It's going to be pretty cool, and hopefully challenge our current notions of immersion. Eh, who knows. It could be awesome, it could be a flop.

I did, however, create an Indiegogo campaign for it, and I'm hoping to get the word out more, so if you or your friends thing that Emily Bloode and her experimental game design is worth a contribution, feel free to make one, or just spread the word. The more notice this project gets, the better.

Here's the link, so you can do whatever you feel is right, but please, I'm begging you, share this and help this get around the internet!


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